Triangles: 8.6k
Vertices: 9k
More model informationThis is a water well done in the Medieval style. I attempted to keep my poly count low in this one while still achieveing high detail and complexity.
UV/Texture Update: I felt confident in this piece during the modeling portion of the semester but once we learned to UV I realized that my personal modeling practices unintentionally created a nightmare model to UV. And with a nightmare UV comes a nightmare texturing process. I I attempted to remake the UV for this model several times but some sort of setting switched on in my UV editor that sort of highlights all UV's in some sort of orange, red, and brown gradient making it impossible to manipulate single pieces to rework the maps.
I also combined all of the geometry in this piece making it impossible to apply different shaders, hence the lack of normal mapping and spec mapping in this piece.
I am not proud of the way this model came out and it is a result of spending too much work time on other projects and my other models
Oct 2nd 2016
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