For my Game Asset Pipeline exam we had to create a realistic game-ready PBR asset that fits with the “mercenary hideout” theme set in the near future. I envisioned it in a dystopian post apocalyptic world and left a bunch of little hints and clues in my small scene for you to hopefully discover and which will help you in finding out what really happened here.
You can check out some realtime renders on my artstation if you’re interested: https://www.artstation.com/artwork/Qrw6b4
Softwares used: 3dsmax, Zbrush, Substance Painter, Marmoset Toolbag
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