This project have been recreated from picture database uploaded by Cyark (cyark.org) as a part of “Open heritage” project https://openheritage3d.org/project.php?id=az9d-mx47
Mesa Verde National Park was established in 1906 to preserve and interpret the archeological heritage of the Ancestral Pueblo people who made it their home for over 700 years, from 600 to 1300 CE. Today, the park protects nearly 5,000 known archeological sites, including 600 cliff dwellings.
https://www.nps.gov/meve/index.htm
Whole database contain 2080 pictures and thanks to Reality Capture i was able to alight 2071 of 2071 avaliable (by program) pictures. To do that I used 13 control points.
During project i was focus on developing pipeline that allows use auto UV mapping and decide what element gonna receive better texture quality by UV map space setup. UV space - buildings (highest - 45% of uv map space) - ground around buildings and cave celling (medium importance - 2*25%) - low texture places (lowest 5% uv space)
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