Mobile Hero -with 2.5D Style Animations V 2.03D Model
Mobile Hero -with 2.5D Style Animations V 2.0
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Triangles: 3.7k
Vertices: 2.1k
More model informationThis is a simple hero model with low polygons. The model is intended to be used in games such as 2.5D mobile. The Texture size is 1k superimposed (increases the power for the visual appearance of the model as if the texture were 2k)
Now updated to version 2.0!
Version 1.5
-axillary holster - updated textures -added facial expressions (morph Targets)
Version 2.0
- Added more animations (e.g. crouch, prone, pull/push box, slide, pull/push leaver, item interactions)
- Added Mesh eyes, tongue and teeth
- Added **Visemes for VR Chat or sysnc with Papagayo Speech.
- Added facial expressions via Morph Targets (AKA shape keys/ blend shapes).
- No facial animations! You can create them by mixing Morph targets using Blender. 3DS Max, Maya, Unreal or Unity. You can also use lip sync software like Papagayo.
- New 2k PBR textures ( Albedo, Normal Map, Ambient Occlusion, Metalness and Roughness)
- Textures are compatible with older versions
- Animations Compatible with **Mobile Hero Rival (https://skfb.ly/6P9Qy)
18 comments
Getting Animation import warnings on unity 2022.2.2f1*. This leads to model getting not loaded properly.
Animation and Model looks sick. Pls more
Message:
File 'Mobile_Hero ' has animation import warnings. See Import Messages in Animation Import Settings for more details.
(Filename: C:\build\output\unity\unity\Modules\AssetPipelineEditor\Public\ModelImporting\ModelImporter.cpp Line: 4546)
gltf is show abnormal... plz check. Spent a lot of time
Hey brother how are you doing? Kudos for your work it is very special. Is there a way to contact you personally?
@sergiomuricy Sorry for making you wait, I had to leave for a while. Yes, if you wish! And if you need any support feel free to ask me anything!
Perfect!!!
can i buy now?
@sergiomuricy The model now has a Godot compatible version. With all animations + shapekeys (for lip sync and facial animations)
@sergiomuricy Thank you! I am a Godot enthusiast! I love the idea of seeing new games made with Godot!
@manoeldarochadeoliveira Tks! I'll be waiting
@sergiomuricy I will not charge anything more, this is the minimum that the store allows. I will add more models in the same price range. The animations will be different for each model, I will add weapons, as I said, but at no extra cost. The weapons will not only be attached directly to the character so you can switch between models. I am trying to make these models as compatible as possible and low priced. I import and test all the models. I am still testing this model. The 2.0 version. The test is to import into engines and check if the animations play, if there are no mesh errors or any import bugs. I do tests on Godot engine, Unreal, Unity, Babylon.js and glTF viewer. No later than tomorrow, the Godot version will be available on Sketchfab.
I'm interested in this model that you have temporary and when you finish I continue my project.
When you finish, will it have any extra cost?
How can I buy the current one for GODOT?
@sergiomuricy The mesh is separated into Character, Belt and Holster. You can remove the belt and holster directly from Godot. I am working on models in the same style, compatible with this one. I want to give the characters some interchangeable weapons as an extra. You will be able to attach one of the weapons to the character's body. Unfortunately I haven't finished the gun models yet, but if you need a temporary pistol, I can include one in the package, but it doesn't have many details as it's just a placeholder for the others.
I can wait ... would you have this same version without the holster or with pistol?
@sergiomuricy Hello! It is possible to export from blender 2.79 using the better collada exporter. But I am updating the extra packages of the model and have a godot ready version to add. Of course, if you urgently need this version, I do an intermediate update. In the current package there is a version for Godot in GBL format. But I was informed that this format has broken animations. This is one of the reasons why I will update the package.I will try to be as fast as possible with my update! Feel free to ask anything you want
Hi... sorry for question... but, can i import into GODOT?
@xaby Hello! Thanks for the animation ideas, I will consider adding them. Thanks for your comment!
looks great. for version 2 maybe the following aditional animations: moving a box (push, pull), using a trigger (button on the wall, leaver on the ground), crouch, talking (e.g. with NPC), item-puckup, sliding on the ground, crawl
@Marco.Belletz
Hello, sorry for taking so long to answer.
I tested with Mixamo. It works because the FBX model is in T-pose (works better if you zip the file). Since the model already has animations, you can import a version with the model skeleton into Unity or Unreal and instead upload a copy to Mixamo and then download it with any animation you want. Give the model another name and reimport (in Unity or UE). After that then you can set both models to Humanoid on Unity Engine or retarget the models to the Epic Skeleton on Unreal and enjoy all the packed animations besides the ones you downloaded from Mixamo.
I hope this can help!
Is it importable to Mixamo?