Triangles: 258.2k
Vertices: 129.5k
More model informationgot the arms finsihed up and will need to do some more detailing throughout the model to make it look less poly basic, it was the plan from the start anyway to balance out the work load. this is personal work but i would rather not burn myself out instantly by doing a million details at once, besides most of the detail will be in texture work anyway to cut the poly count.
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