All server rack unit are made with separate geometry and can be swapped, which allows you to create unique server stacks
The units have a 10-frame loop animation of the movement of the diodes and the rotation of the fans. Also, the door pivot position allows to create an animation of opening and closing
The UV map is made with overlaps for better optimization. 2nd UV channel for lightmap baking in Game Engines without overlaps
Textures: * Server Racks Color/Metalness/Gloss - 4096x4096 px (jpg), Normal - 4096x4096 px (png) * Black metal Color/Metalness/Gloss/Normal - 1024x1024 px (jpg) * Diodes Color/Emission - 256x256 px (jpg) * Glass Color/Opacity - 256x256 px (jpg), Gloss - 1024x1024 px (jpg) * Polished metal Color/Metalness/Gloss - 256x256 px (jpg) * Rubber Color/Metalness/Gloss - 256x256 px (jpg)
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