Triangles: 47.4k
Vertices: 24.8k
More model informationMy first attempt at creating a character model using ZBrush for a university assignment, I created the character Mordin Solus from the Mass Effect series. I textured this myself using the polypaint tools included in ZBrush.
This is a low poly game ready asset, as there was a limit of 50k tri’s to make sure it would import into a game engine (UE4).
Jan 25th 2017
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