I was the Character Artist for a 2.5D platformer prototype that myself and a team of four others worked on while studying my Masters at Abertay University, Scotland. I was primarily responsible for conceptualising, modelling, texturing and rigging the golem and mage characters (animation was retargeted to Unreal assets); I worked in a multi-disciplinary team that mostly consisted of second-year undergraduate students. I also provided creative and pipeline guidance to the team while assisting with Unreal blueprint programming and in-engine level layout.
Play the prototype on Itch.io: https://kieranmackintosh.itch.io/morphosis.
Team:
Conner Zielinski
Audio
Emily Tysoe
3D Artist (Creature and Props)
Joe Phillpot
3D Artist (Environment) Video Producer
Kieran Mackintosh
3D Artist (Character) Producer Assistant Programming Assistant Audio
Laura Watson
Producer Level Designer UI Artist
Xilin Wu
Lead Programmer
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