Triangles: 21.6k
Vertices: 11k
More model informationHere’s another project done for university: the assignment was to create a simple character in ZBrush. Since I’m a huge World of Warcraft fan, murlocs instantly came to my mind! For the assignment, the texture part wasn’t asked, but I really felt like giving love to my character and experiment with handpainting some more. This is my first 3D model sculpted in ZBrush; now that I’m more comfortable with the software, I’m definitely going to use it again in the future!
Softwares used: ZBrush, Autodesk Maya, Autodesk 3ds Max, Substance Painter and Photoshop
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