Triangles: 17.1k
Vertices: 8.9k
More model informationThis started out as a sketch in zbrush to try out doing characters there, but I ended up putting more into it than I thought I was going to, hence the sort of half-assed quality. Thought I was sketching, then ended up finishing.
- Should have split the zbrush pieces, for material IDs.
- Need to control the lighting more
- Not sure why, but substance painter’s normals look way nicer and more subtle than sketchfab
- Not a good idea to decimate everything unless the topo is complete garbage, some IMM stuff can be salvage for lowpoly later on.
- that blender topo tool didn’t help nearly as much as I thought it would.
Jan 24th 2018
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