Modelled in Blender and textured in Substance Painter, no detail went overlooked in the creation of this New Balance shoe. Pushing for more realism I used a physical stitching system and more texture sets, seven per shoe. This gives depth and strong definition to each leather panel. Combined with the sharpness of the sole the shoes detail is consistent and maintains a high fidelity from any angle or distance,
Included in the files is an Optimised version, best suited to real-time rendering.
Technical Details A UDIM workflow was used for the textures, however the model can still be separated out. If you need assistance with this contact the email below. The main files are located in “Additional Files”. You’ll find the main blender file and fbx for the main and optimised versions, along with the texture files for both. File conversions can be provided too. The shoe uses Base Color, Roughness, Normal and Opacity maps
Contact: WorksofWall@gmail.com
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