Triangles: 696
Vertices: 350
More model informationJust Brushing up on some prop modeling. I’m trying to learn a lot of Zbush at the moment is has been a while since I uploaded something. So yea What I did was make the base mesh in Maya and exported into zbrush and trimmed the edges with a stylized brush and make some cracks and dents on the sides, I then decimated the model and put it back into Maya for retopology and baked and textured in substance painter with a smart material.
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