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More model informationShields made on 3DS Max 2018, the first one using polygon modelling and subdivision and the second one made only with one wood plank and a metal strip that has been modified to make the shape of the shield. To enhance the contrast, the second one has been textured the same way as the videogame barrel (which you can check the same way as I explained in the post).
Escudos hechos en 3DS Max 2018, el primero siguiendo un modelado de polígonos y subdivisión y el segundo hecho a partir de tablas y una tira de metal que se ha modificado para hacer la forma del escudo. Para realzar el contraste, al segundo se le ha texturizado de la misma forma que al barril de videojuegos (se puede comprobar de la misma manera que explique en ese post).
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