Triangles: 3.2k
Vertices: 1.6k
More model informationMight not sound like much but the highpoly of this object was quite a pain to do, especially to define Face Sets as the object is done in one piece (mesh>Curve>Array). I ended up using Polygroups instead as ZBrush shortcuts Ctrl+Shift+S and Ctrl+Shift+X to Grow and shrink mesh portion don’t exist in Blender and I don’t see how I’d have defined colored areas without that.
Blender: low poly > retopology > Unwrapping/Packing
Substance Painter: Baking
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