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Nostromo Stasis Chamber Wall 01
Playing Alien Isolation recently inspired me to start working on my own Nostromo interior in Unity 5, great practise for super detailed hard surface environments and poly-count budgets. These are the walls of the Hypersleep stasis chamber, the first model I’ve made for the interior so far. I think it’s turning out okay so far.
Modelled in Blender, Textured in Substance Painter
As rendered from Iray: