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First High-Poly-Character - Worked six days on it. Nova a character from the Starcraft Universe. This sculpt is based on the Heroes of the Storm in-game-model - Blizzard franchise. Sculpted in Zbrush - Tweaked in 3ds Max - Baked in Substance Painter. Process: https://www.artstation.com/artwork/k1A6A Credits for the “HumanEye” Material to nlongchamps https://share.allegorithmic.com/libraries/2432 & Credits for the “Hair and fur Generator” Material to Rodrigo Mizuno -link removed-# This was a task from the university - for the artists - I just tagged along. I guess some export attempt tessellated my model… It was supposed to be a 20k quad character. 3Ds Max gave me a hard time when I exported her - some parts rotated strangely. I deleted some redundant polys in 3ds Max but forgot to use up the freed space on the UV-Map.. Feedback is appreciated!