Triangles: 14.2k
Vertices: 7.2k
More model informationA 3D modeled Oak Tree. The trunk and branch mesh was modeled in Maya. Then UVs were created also in Maya. Photoshop was used to make the hand painted leaf that was then layered into a branch texture with an alpha channel. The mesh was transferred to Mudbox and then sculpted. Details were extracted into the normal map, the diffuse map, and the ambient occlusion map. Once back in Maya the Arnold renderer was utilized for rendering and Photoshop was used for post process editing.
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