Triangles: 9.7k
Vertices: 4.9k
More model informationHere is an owl which I started by importing photos into Reality Capture and editing any of the extra unnecessary pieces. I then exported the High Poly model from Reality Capture to Blender. I then simplified the model with modifiers to be used in a game engine. Once the Low Poly was cleaned up and Uv’d I exported as an fbx and imported into substance painter where I baked the textures.
CC AttributionCreative Commons Attribution
Sep 1st 2024
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