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Paladin Pangolin - Relaxed Pose
3D Model

Avatar of josh_meissner
JoshMeissner3D
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Triangles: 28.8k
Vertices: 14.8k
More model information

My first character using animation and blend shapes, with a deep dive into rigging. Still a work in progress, I need to iron out kinks in the textures, the blend shapes need tweaking, and weights need to be smoothed.

I used Zbrush to make the body shape and then retopologized in Maya. I used Substance Painter for textures and I am planning on making my own scale texture in Substance Designer. The base rig I got from Mixamo, I added my joints for the tail and setup IK handles in Maya for posing.

Published 4 years ago
Apr 13th 2022
  • Characters & creatures 3D Models
  • rigging
  • paladin
  • pangolin
  • substance
  • maya
  • character
  • zbrush

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