Triangles: 61k
Vertices: 30.5k
More model informationNTS: blender> unwrap everything, assign material ids with textool. then in substance >BAKE FIRST, then drag materials to id slots, paint it spruce it up etc, then BAKE again. export as gltf PBR metal etc… drag and drop all files into sketchfab, should process it. should be able to download this as a glb now.
CC AttributionCreative Commons Attribution
Feb 5th 2025
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