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PC_Creature_2016 3D Model
Creature 2016 Concept 1
-Exported a low-poly basemesh into Sculptris and created high poly details. ( Sculpting time around 3 hours )
-Retopology of that result in Mudbox and sent to MAX for un-wrapping. -Exported back into Mudbox / Zbrush to create Diffuse,Normal and illumination maps. (Un-wrapping and Texture creation around 3 hours)
Published by 3ds Max PC/2016