Triangles: 37.5k
Vertices: 18.9k
More model informationPeeper sculpt I made, of course based off the game Subnautica. Textures are made from scratch using adobe substance painter. Modelled in blender.
Thickness map is included to add sub-surface scattering to the model if you choose (Makes the back fins look sooo much better).
Entire model is rigged, but the rig can easily be changed if you wish. The eye and body are seperate objects to allow better editing.
CC AttributionCreative Commons Attribution
Nov 5th 2023
Comments