This is PICA PICA’s robot “agent”, which was driven by a trained neural network. We have a bunch of variants and ideas for how to build on this toy-like character further, but for now this version is what the PICA PICA experiment uses.
PICA PICA is a real-time raytracing experiment featuring self-learning agents in a procedurally-assembled world. Built using SEED’s R&D engine Halcyon, the AI playground showcases real-time raytracing using DirectX Raytracing, Microsoft’s newly announced API which enables developers to bring raytracing to life.
You can read more here: https://www.ea.com/seed/news/seed-project-picapica
Because of the way the Halycon Engine operates, this model was not build with any particular performance or optimizations in mind. In otherwords, this is not a highly optimized “game model”.
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