Triangles: 15.5k
Vertices: 7.9k
More model information✅ Step-by-Step: Modeling Pillars in Maya 1. Open Maya and Create a New Scene File → New Scene (Ctrl + N)
- Create a Cylinder Go to Create → Polygon Primitives → Cylinder
Or use the shelf: Click on the Polygon Cylinder icon https://www.artstation.com/search?sort_by=relevance&query=sathi%20naveen 3. Adjust the Cylinder (Pillar Base Shape) With the cylinder selected:
In the Channel Box / Layer Editor, adjust:
Height: e.g., 10
Radius: e.g., 1
Subdivisions Axis: 20 (for smoothness)
Subdivisions Height: 1 (for now)
CC AttributionCreative Commons Attribution
Jun 27th 2025
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