Triangles: 2.5M
Vertices: 1.3M
More model informationBecause 3D people need to nom too.
Finally got a decent workflow down for scanning. Getting the lighting rightly “flat” and “soft” was the most effective lesson learned the hard way. Also using a better camera with manual settings that has helped to see errors from previous bad 3D scanning habits. Now to focus on fixing meshes/cleaning meshes up..
CC AttributionCreative Commons Attribution
Oct 1st 2015
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