DWVR Characters.
Customizable Players. You can choose man or woman, materials and colors for armor and clothing.
The meshes are modular to allow combine pieces of different armours. They are divided into: head, torso, arms and legs.
It contains a base mesh of the chosen player without armor on which the pieces are placed.
The included textures are: default, rgba masks, scratches and smudge. Based on PBR.
Both players are skinned at the same skeleton.
32k Tri. 4k textures
Development
Concept art and touch-ups: Photoshop
Sculpting: ZBrush
Texturing: Substance Painter
Modelling, hard surface and Set Up: 3DS Max
Other assets
Skeletons Lods: 0 -> 10k, 1 -> 5k, 2 -> 2k Tri. 4k textures. Modular meshes.
Rifle 15k Tri. 2048 textures.
Scepter 17k Tri. 4k textures. Physic Clothing. VR Ready.
Scene Modular pieces with different 4k texture sets.
All assets has been developed at the same way.
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