Triangles: 31.3k
Vertices: 15.9k
More model informationModelled in ZBrush; retopologised in ZBrush; UV unwrapped in Blender; textured in Substance Painter; rigged in Blender; animated in Blender.
Updated on July 17th to fix the eyebrows, completely revamp the rigging and demo animation, increase the overall brightness of the lighting settings, and add a small amount of baked lighting into the base colourmap. I’m not sure about the last part, at least not in Sketchfab, but it works out really well in engines like Source and Unity according to opinions I’ve gathered on the subject.
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