Triangles: 8.9k
Vertices: 4.5k
More model informationI modelled, unwrapped and textured these pruning shears for a university assignment. The goal was to experience the entire Game Art Pipeline using Subdivisision Modelling to create a Highpoly Model and a corresponding Lowpoly Model.
I modelled the mid, low and highpoly using Blender, unwrapped in Maya and baked and textured in Substance Painter.
Nov 12th 2023
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