Triangles: 7.5k
Vertices: 7.6k
More model informationMade using a series of pipelines which include Blender 3d - Blockouts and quick 3d modle Zbrush - Defining into high poly mesh through defmormation and subdivs topogun - retopologizing Blender 3d - Uv mapping Xnormal - Baking various maps Photoshop - Editing said maps Substance painter - Refineing texture maps Maya - creating LOD’s to set brief requirements
Approx time to complete - 27 hours
Comments