Shared with Permission © PYTCH 2022
During my time at Pytch one of the projects I was tasked with working on was to create a Cyberpunk/Dystopian City street for use as a driving plate for virtual production in Unreal engine. My responsibility was to design and create the city street and implement it inside Unreal engine while ensuring performance. Due to the scope of project I created modular assets that can be instanced in order to keep with in performance targets and meet the scale of the scene. The buildings seen above are an example of this I used a mixture of texture variation, positioning and various low poly decorative props to hide repetition and break up the silhouette.
For more info about PYTCH and Virtual Production Visit: https://pytch.co.uk/ To see the finished scene Visit: https://www.artstation.com/artwork/3qZmmA
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