Quake 1 DM4 - The Bad Place - Deathmatch3D Model
The Bad Place is the fourth deathmatch level of Quake. This level mainly consists of a large three floor Central Room where most of the Weapons are found. This level has all of the Weapons in the game. Most of the side rooms contain a Teleporter, which allows for quick navigation around the map. However, due to the speed at which players can travel around the map, it is not ideal for larger groups. Due to the same deterrent for larger groups and having two Rocket Launchers at a reasonable distance apart from one another, this level is one of the most popular maps for two players (1 vs 1). This also makes it popular with fast paced Deathmatch players that like to rush from one side of the map to the other. No matter the size the map is rather brutal in combat, which is perhaps the rationale for the name.
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3 comments
@Memnarch having the same issue
There seems to be something wrong with the obj file. The "usemtl" statements do not refer to materialnames specified in an mtl but file-pathes to textures. From what I know this is not correct. Blender for example won't import this file correctly.
There should be a reference to an existing mtl-file with an "mtllib" statement, instead of that "unused" one.
Bad ass!