Great model! However, the "maskmap" doesn't look right if you want to use this in unity (such as for VRChat avatars), but here's what I did to convert it into an acceptable metallic map:
Step 1: Open GIMP (prob can use photoshop too but i dont have it so idk how to do this in there)
Step 2: Load the maskmap texture
Step 2 (optional): Right click on the layer in the layers tab and hit "remove alpha channel" to better preview the image. Transparency doesn't seem to actually matter on metallic maps in unity so it shouldn't change the behavior.
Step 3: Select Colors > Saturation and drag it all the way down to desaturate the image
Step 4: Select Colors > Brightness and Contrast and set brightness to 0.035 and contrast to 0.3 (or similar, personal preference can apply)
5 comments
Thank you for the model !
Hey there, thank you so much for this. Can you explain what is in each channel of the maskmap? I don't really know how to use it
Great model! However, the "maskmap" doesn't look right if you want to use this in unity (such as for VRChat avatars), but here's what I did to convert it into an acceptable metallic map:
Step 1: Open GIMP (prob can use photoshop too but i dont have it so idk how to do this in there)
Step 2: Load the maskmap texture
Step 2 (optional): Right click on the layer in the layers tab and hit "remove alpha channel" to better preview the image. Transparency doesn't seem to actually matter on metallic maps in unity so it shouldn't change the behavior.
Step 3: Select Colors > Saturation and drag it all the way down to desaturate the image
Step 4: Select Colors > Brightness and Contrast and set brightness to 0.035 and contrast to 0.3 (or similar, personal preference can apply)
@deucedropper No problem, thank you for the feedback!
Wow, this one's really cool! I think I'll be using this in my Pavlov mod. Thanks for making it a free download!