One finger drag (touch)
or scroll anywhere or
Pinch (touch)
Two fingers drag (touch)
Orbit navigation
Move camera: 1 finger drag or Left Mouse ButtonPan: 2-finger drag or Right Mouse Button or SHIFT+ Left Mouse Button
Zoom on object: Double-tap or Double-click on object
Zoom out: Double-tap or Double-click on background
Zoom: Pinch in/out or Mousewheel or CTRL + Left Mouse Button
First-person navigation
Move: ↑,←,↓,→ (or W,A,S,D)Look around: 1-finger drag or Left Mouse Button
Adjust speed: Mousewheel
Lighting
Rotate lighting: 3-finger drag or ALT + Left Mouse ButtonRotate env. only: ALT + SHIFT + Left Mouse Button
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- Click on the VR icon

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Raw itSeez3D scan from latest update v. 2.1.1.
Here is the latest using itSeez3D version 2.1.1, along with the Structure sensor, NEODiMOUNT “bare essentials” and NEODiBRIGHT LED light bar and the RGB 4eyes lens, and 4eyes lens collar with NEODiBRIGHT mount.
It appears texturing is wrapped more consistently, however without a lot of diffused lighting, the iPad Air 2 camera suffers from chromatic noise, marring the the texture. Not knowing their RGB camera algorithms, I am assuming they are locking the frame-rate to a higher value to prevent blurring, which requires a higher ISO and introducing noise. I will have to verify this later with a color chart and white panel with a light meter to determine the most effective light level. However, I believe the camera in iPhone 6 or 6+ has a better sensor which reduces the noise in normal light conditions. Here is hopes that we will see a version of itSeez3D supporting them soon.
One other note: I feel that itSeez needs to at least double the number of faces (polygons) to 100K, to minimize mesh distortion.