Triangles: 49.6k
Vertices: 28k
More model informationOriginally designed to run on the Microsoft Hololens as part of an inhouse project utilising the hololens mixed reality collision detection so we could drive this car around the office. One of the challenges of this model was knowing that the Hololense uses additive rendering meaning it cant render dark pixels which meant that I needed to make the model nice a bright for it to be visible within a room lit environment.
In engine this car was rigged using the Unity Car Rig with working suspension and front steering and a flexible arieal that reacted to directional momentum
Software used:
3ds Max 2016
Photoshop
Quixel Suite 2.0
Unity
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