Basic retail shelf system
There is a lot of parts. I used both the world grid snapping and some parts you are snapping to other meshes edges (once you figure them out, its easy)
2 materials are used, 1 for the textures, and 1 for the transparent part of the edge strips for labels.
File contains Textures in 2048x2048 and 4096x4096 comes with Basecolor, Metallic, Roughness and Opacity maps
FBX and OBJ version of the scene containing all parts seperated (Strongly advised to use the FBX version to keep the pivot point for easy snapping, the OBJ. has the same files, but looses the original pivot point)
License under CC Attribution: Feel free to download and use it as you like in any projects.
It would warm my ice-cold 3D heart for credit of the work if used in projects.
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