Triangles: 95.4k
Vertices: 49.5k
More model informationThe models was created using a subdivision workflow. The models were unwrapped within blender, sent to substance 3d painter, then baked and textured within the program.
The model was created to be a ‘hero’ prop that the player would be interacting with. It has a fleshed out interior and exterior, with the interior being able to be hidden and revealed when needed.
The full model with the interior revealed has a 49.489 vert count and without the interior it has a 18,496 vert count.
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