Triangles: 18.1k
Vertices: 9.6k
More model informationSolo project to introduce myself to Blender and the full game development pipeline:
- Design
- Modeling
- Sculpting
- Retopologizing
- Unwrapping
- Rigging with bones, blendshapes and constraints (double armature)
- Animating
Baking and Texturing was done in Substance using SoMuchDiffuse
Transferring from 3DSMax to Blender I’ve been really satsified with the capabilities of Blender though it could improve on it’s Unwrapping tools and the Flow tools, where I think 3DSMax excels at.
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