Triangles: 27.2k
Vertices: 16.2k
More model informationMade in Blender 2.90.
Information:
- Full body: it’s hidden under the clothing with a transparency mask;
- Rigged (with rigify): controller bones, IK, and everything else;
- Quad-only body topology: deforms with good volume preservation;
- 1-2K textures (depending on the size of the mesh) with mostly single island UV Maps (makes it easier to edit the texture);
- card-hair: you can control its density by adjusting the alpha clip threshold (recommended: 0.3 to 0.65).
Warning:
- He has neither tongue nor teeth meshes (just the bones), but do contact me if you want me to include them.
- His jacket is green, but Sketchfab won’t show the albedo for some reason.
Also, make sure to leave a comment telling me what you’d like to see next!
Original concept art:
CC AttributionCreative Commons Attribution
Nov 21st 2020
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