Triangles: 26.2k
Vertices: 15k
More model informationA mechanical mid poly model of a pigeon that I made based on a sculpture by Igor Verny.
In this work, I paid attention to creating a high-quality topology with the correct edge flow. The model has two modes of use: 1. Mid Poly - 26k triangles [all chamfers are made using bevel, not a normal map]; 2. Subdivision - the same model, but using the Subdivision Surface modifier [in this case, the model will become highly polygonal, about 410k triangles]
Resolution of pigeon textures: 4k. Resolution of “branch” textures: 2k.
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