Triangles: 2.8k
Vertices: 1.5k
More model information- A model made for a game I’ve been developing in college. First i made a basemesh to sculpt the character, then i did the retopology and finally the texture. The entire modeling, sculpting and UV mapping process was done in Blender and part of texture, was done in the GIMP. Suggestions are always welcome!
- Contact: diegophilisouza@gmail.com
- See more on my Portfolio: http://diegophilisouza.tumblr.com/
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