Triangles: 1.3k
Vertices: 656
More model informationSame “Rock 3”, but this time I used the “ZRemesher Guide” brush to force ZRemesher to keep certain edges, so that they will correspond to normal, displacement and diffuse maps. I’ve also used MatCap Baker, from which I got the displacement map (way more detailed than the default baker result), and an alternative texture map which I’m not sure I’ll use (I’m not a fan of pre-baked shadows).
Mar 11th 2018
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