Triangles: 1.4k
Vertices: 823
More model informationThis asset was created to fit the scale of a standard human + the collision of Unreal Manni.
This model was created using Blender’s Normal Data Transfer and Bevel workflow, after blocking out the room as 1 solid mesh the panels were divided by material such as Walls, Trim, Ceiling, Floor, Walls. This is a Non Manifold Mesh and reconstruction as an air tight body would take some edge loops and finesse.
I created this model predominently to showcase the runtime happy vert count and data transfers with a bit of production lighting.
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