Rush takes on the appearance of a dark gray face encompassed by smoke and particles. Parts of its face are distorted and it expresses a large open smile, showing rows of its white and grey teethRush flickers the lights as a warning before speeding through multiple rooms and disappearing when it hits an unopened door. Rush creates a deep static-like sound as an audio cue to alert to its arrival. Rooms that Rush has passed through will have their lights shattered and the room will fall dark, and these dim rooms will be considered as Dark Rooms (i.e. Screech can spawn), despite not playing the sound that plays when entering a dark room. If there are no objects between the player and Rush, then it will kill players if close enough (via its raycasting). Hiding in/behind closets/beds while Rush is travelling through rooms will let the player survive. Rush will automatically open the door of the following room upon reaching the end of its route.
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