Triangles: 116k
Vertices: 58.4k
More model informationI thoroughly enjoyed creating this hard surface asset for my upcoming project, The Death Note. The primary goal was to ensure it is both game-engine optimized and highly realistic. The model is designed to be subdivision-friendly, allowing for additional geometry details if needed. I dedicated nearly a week to texturing, meticulously fine-tuning every parameter to achieve the highest quality possible. The textures are fully compatible with Unity, Unreal Engine, and standard PBR pipelines, including Blender’s Cycles.
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