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1. UV Unwrapping: Ensure your model has a UV map. This map is like a flattened version of your 3D model that allows textures to be applied correctly. In Edit Mode, select all faces and unwrap the UVs (`UV` > `Unwrap`).
2. Texture Setup:
- In the `Shading` workspace, select the object you want to texture.
- In the `Shader Editor`, create a new material or use an existing one.
- Add an `Image Texture` node and open the texture you want to apply.
3. Mapping the Texture:
- Connect the `Image Texture` node's `Color` output to the `Base Color` input of the `Principled BSDF` shader.
- To view the texture on your model in the 3D Viewport, ensure you're in `Material Preview` or `Rendered` mode.
4. UV Mapping:
- Adjust the UV map to fit the texture properly. You might need to scale, rotate, or move the UVs in the UV Editor until the texture aligns well with your model.
5. Fine-Tuning:
- Adjust material properties like roughness, metallic, etc., if applicable to your texture.
- You can add more textures (like bump maps, roughness maps, etc.) and connect them to relevant shader inputs for additional detail.
Remember, these steps are an overview, and the specifics might vary depending on the complexity of the model and the texture setup. Don't hesitate to explore Blender tutorials or documentation on UV mapping and texturing for more detailed guidance!
18 comments
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can i use this for make game
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Спасибо, тем более это русская школа
Thanks for sharing
@Susana-Horia
Absolutely, happy to help! To apply textures to a model in Blender, you'll need to follow these general steps or url betterapk.org/one-year-celebration-by-pi...
1. UV Unwrapping: Ensure your model has a UV map. This map is like a flattened version of your 3D model that allows textures to be applied correctly. In Edit Mode, select all faces and unwrap the UVs (`UV` > `Unwrap`).
2. Texture Setup:
- In the `Shading` workspace, select the object you want to texture.
- In the `Shader Editor`, create a new material or use an existing one.
- Add an `Image Texture` node and open the texture you want to apply.
3. Mapping the Texture:
- Connect the `Image Texture` node's `Color` output to the `Base Color` input of the `Principled BSDF` shader.
- To view the texture on your model in the 3D Viewport, ensure you're in `Material Preview` or `Rendered` mode.
4. UV Mapping:
- Adjust the UV map to fit the texture properly. You might need to scale, rotate, or move the UVs in the UV Editor until the texture aligns well with your model.
5. Fine-Tuning:
- Adjust material properties like roughness, metallic, etc., if applicable to your texture.
- You can add more textures (like bump maps, roughness maps, etc.) and connect them to relevant shader inputs for additional detail.
Remember, these steps are an overview, and the specifics might vary depending on the complexity of the model and the texture setup. Don't hesitate to explore Blender tutorials or documentation on UV mapping and texturing for more detailed guidance!
thanks
Oh, hello chubby kids
Is it for unity?
@Susana-Horia I made this model in 3D Maya. Maybe try to open it in Maya.
I think you need to specify the path for the texture file.
Hello!I'm new in blender and I don't understand how to get the model to have the textures you uploaded.Do you know how to do it?
@itsrabar thank!
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