Triangles: 2.5k
Vertices: 1.2k
More model informationFirst Element of sci fi pack that I am working on lately.
https://stanislawmalc.com/projects/L2EAXR?album_id=1389840
This time I changed my pipleline for creation assets, for time cut I started to use Bevel Shader. Thanks to this shader I don’t need to make high poly mesh all the time, earlier I always done everything by subdivision surface modeling.
You can see in action normal map baking with bevel shader inside Blender in my quick tutorial.
This box have 2.5 K triss, and 4K PBR textures made in Substance Painter.
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