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Sci-Fi Emergency Hall 3D Model
This is the final result of a virtual reality project at Polytechnic of Turin. This work dates back to 2017 and was the first time I used Substance Painter for texturing (in retrospect, I realize that I have used many more materials than I should have XD). It should be a first person exploration game set in an abandoned huge spaceship at the border of the solar system, but it’s development is currently suspended. Blender, Substance Painter and Unity game engine are the applications used to develop this game. Here the ArtStation page of this project.