Triangles: 212.9k
Vertices: 115.1k
More model informationA model of a stylized sci-fi space station made in Blender. Since I use Unity, I wanted to keep this as low-poly as possible and for such a large and complex object I think 100K verts is not very high. With any subdividions that would easily be 2 million and I’m glad I didn’t use any because subdivisions create a lot of unnecessary geometry and this object would generally be intended to be viewed from a significant distance. The model design is based on my imagination, possibly against engineering standards/logic or physics, but it’s sci-fi, so anything goes.
Sadly, Sketchfab doesn’t support texture tiling, so it doesn’t look as it should because they are stretched. It looks normal in Unity and Blender.
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