Triangles: 42.9k
Vertices: 17k
More model informationModular sci-fi room. Independent spaceship or laboratory interior unit. Ready for games or vr showcase.
- Real world dimensions
- Textures baked already
Built with Blender. Origin Blender file attached.
May 29th 2022
Now available on
Get it on Fab
14 comments
Hi ChristyHsu, I want this model. but I couldn't pay for it in Paypal。
Nice :)
@jihirohanna Sure. ida61xq@gmail.com
HI, I would like to download this modle but I couldn't pay for it. Do you mind if I could have your e-mail address to pay for it?
Comfortable visual
its a beauty of room.
@helipleb Hi, Helipleb, I re-upload the model file, please download the new one and try again
Awesome thank you! It may have been some setting I forgot to turn on but it’s working now after downloading again! @ida61xq
@theue5dude
Hi dude, thank you so much for giving me this feedback!! yes it does have the issue that some lighting parts are hidden in the scene.
I've just fixed the scene a little bit, and re-upload the model file.
So please download the fbx file again and see if the problem still exists.
Besides, don't forget to set the lighting parts' materials emissive, give them a color of white in the emission channel should work well. ( I assumed you must know these cause you are UE5 dude after all
Hello! I am trying to add lighting to the lighting fbx files but I can't seem to get it to work. Would you happen to have any tips for unreal engine 5? Thank you!
Great stuff! Thank you.
Are the textures supposed that white? Its really weird.
@helipleb hi helipleb, sorry I'm not familiar with game engine like Unity, but I do think you could achieve a proper looking effect through these two ways below:
A) If you're using lights in your scene, then you could just apply the diffuse textures to the material's diffuse channel, and modify the whole brightness by controlling lighting intensity.
B) No lighting in your scene, which means you're using a shadeless lit mode. In this situation, you could apply the diffuse textures to both diffuse and emissive channel. This would also works fine, since the textures were already baked with lighting information.
Hi, I bought and imported this room, but I can't seem to get the base lighting to work? Can you let me know how this is applied please? Unity 3D project, 2021.3.1f1.... thanks!