Triangles: 65.3k
Vertices: 33.5k
More model informationVR-ready. Room for improvement in mesh’s topology (hence wonky shading, presumably).
Production method:
- capture photos;
- generate photogrammetry model;
- derive schematics;
- analyse subject in terms of both ‘geometry’ and ‘named architectural features’;
- for ‘analysis of geometry’, analysis in regard to repetition, similarity, and symmetry, for symmetry is presence of mirror, translational, and rotational symmetries;
- for ‘named architectural features’ (NAFs), check if NAF has been 3D modelled on prior occasion, if so will be present in FeaturesDB (being my own DB of 3D architecture parts), if not then manually produce 3D model of specified NAF (and add to FeaturesDB);
- generate ‘sections’ re. trans. and rot. symmetries;
- complete 3D modelling.
Schematics (high detail): Sections (shown in Blender):
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